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Now
you're ready to create buttons |
6.
Undock
the preview window by right clicking on the gray area around the screen.
Uncheck "Allow Docking." This will offer a larger workspace.
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7.
As
you can see, all of the black moons appear next to the text. The idea
for this menu is to have those moons appear only when a command has been
selected, so the moon appears to jump down the screen as opposed to simply
changing colors as they are selected.
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8.
The
four color bars at the bottom of the preview window's toolbar will make
specific color changes to any menu selected. If you'd like to make selections
for colors that will be project wide, you can do so at the beginning of
the project from Edit>Project Settings>Color. Using this method
will only change overlays imported after making these adjustments. Using
the color tools at the bottom of the preview window are menu specific (they
only change the selected menu) and can be done at any time. |
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NOTE:
If you would like a more detailed description of the Color Tools and
its functions, please visit our Color Tools
page. |
9.
We
must first define what areas of the subpicture overlay will be our buttons.
We do this using the button creator tool highlighted to the right. This
tool will operate like most selection type tools and is very easy to familiarize
yourself with.
Note:
This tutorial does assume that your already somewhat familiar with making
button links. The hotspots in this example will be drawn larger than typical
so you may see the number ReelDVD assigns to them. In real applications,
simply remember that ReelDVD will number them in the order you created
them. Start at the top and work your way down to keep things simple. It
is very important that button "area" never overlap.
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Need
more detailed training?
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10.
Select
the button tool and draw a box around the first moon next to "Play
One." Notice that ReelDVD assigned this hotspot a number. Continue
to do this for the remaining three moons, being careful not to overlap these
boxes. Some DVD players will not play DVD's with overlapping buttons. Always
start with the button that you want to be selected when the menu first loads.
This will always be your default button. We can determine the remaining
button order in the next step. |
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11.
Button
order will tell the player which button to highlight when a user presses
the up, down, left, or right keys on the player remote. For this we use
the Up/Down tool located directly to the left of the button circle. |
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12.
Once
you've selected the tool click on the box around the first moon, holding
the mouse button down, drag it over top of the moon below, and release.
You should have two arrows facing the two boxes, up and down. Repeat this
step between all of the moons, and then finally from the bottom moon,
to the top moon. This will allow the user to scroll though the selections
using simply one button on their remote.
Note:
In this particular case, there is no need to determine left/right button
orders. When necessary, you would do so using the button on the opposite
side of the up/down tool. You can also create the same button order
using the left/right tool, so your user can scroll through the available
choices, regardless of what button their using.
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13.
Notice
now that the track window shows content within the Buttons track. This will
become important as you become more familiar with Reel. This will allow
you to delete an overlay and reapply a new adjusted one, without having
to start over with button selections, button order, or even button links. |
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